Simple Movement
One of the easiest programs to make is one that
moves a figure on the screen.
In Scratch the figure is called a Sprite. |
- Click on the Control button
shown on the left
- A series of commands will appear
below the topics box.
- Select the first one (when flag is
clicked), and drag it to the Scripts area of the screen.
- Next click the Motion button
(to the left of the Control button).
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- Drag the move 10 steps button
across and lock it underneath the earlier command. Your program
should look like the one on the right.
- Click the green flag near the top
right of the Scratch screen to run your program.
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Amending the program
You can change the amount of movement by altering
the figure in the movement command. Double click on the figure and type in a new
one of your choice.
Changing Direction
In this program we will make the sprite change
direction. We will build on the current program created above. |
- Change the movement amount in your
previous program from 10 to something like 30 or 40.
- Click the control option again and
select the wait 1 secs command
- Click the motion button and add the point in direction 90 command below it.
- Click on the arrow beside the 90 and
select -90 from the list.
- Add another movement command and
change the value to match the first
- Add another wait command, and then
another 'point' command.
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Finally, at the top of the screen
where there is a small image of the sprite, click the middle button
next to the image of the sprite. This makes the sprite change direction
to match his movement

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Repeated movement (using forever)
Often we want the sprite to be animated for a period of time. In order to get the script that we have written to loop use the Forever instruction.

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